Donkey Kong has been buffed via game updates. Ultimate execution, strategy guide, tips and tricks. Following that, he starred in the critically acclaimed Rare Ltd.-developed Donkey Kong Country series, where he and his nephew Diddy Kong went on an adventure to take on the Kremlings after they stole their bananas.Donkey Kong’s moveset in Smash Bros. consists of powerful physical attacks, so can really go bananas on opponents during battle. However, he can take many hits and high damage before being KO'd. Marth's and R.O.B. Donkey Kongâs moveset in Smash Bros. consists of powerful physical attacks, so can really go bananas on opponents during battle. Donkey Kong also benefits from the universal changes, ⦠Shoves the opponent into the ground with one arm. The increased shieldstun, reduced landing lag and the universal nerfing of grabs also make it harder for Donkey Kong to react to a shielded attack; the universal nerfing of grabs is especially harmful, as it one of his key points to his gameplan. Super Smash Bros. This makes it more situational if they will KO or not, especially forward cargo throw. His tie hurtbox is also extremely large, exasperating the issue. GameXplain, For a gallery of Donkey Kong's hitboxes, see here. © 2018 Nintendo | Super Smash Bros. Donkey Kong is the heaviest and largest character in Super Smash Bros. In After defeating Diddy Kong, he becomes Donkey Kong's partner for the rest of the mode, referencing the original Donkey Kong Country. This page was last edited on February 6, 2021, at 17:38. Funnily enough, just like those two previously mentioned fighters, he commonly has trouble dealing with characters that have disjoints mainly due to his lack of projectiles, mainly swordfighters such as Shulk and Ike, hitboxes on moves such as Mewtwo's up and back aerials, or fast multi-hits such as Palutena's neutral air. Summary of the content for the serie Donkey Kong in Super Smash Bros. while the aerial Spinning Kong is now a proper multi-hitting move with a finishing hit, making it more safe. Cargo up throw also posses fairly good kill power as well, since Donkey Kong can jump and then heave his opponents for additional height. Ultimate. Donkey Kong ( ãã³ãã¼ã³ã³ã°, Donkey Kong) is a veteran fighter in Super Smash Bros. SmashBoard (KMDP), Neither his neutral punches nor tilts are enough to distance himself from an offensive opponent if the player forces him to remain shielded. Its charge can, 10% (grounded/sweetspot aerial), 8% (sourspot aerial), 5% (grounded hit 1), 1.4% (grounded hits 2-6), 4% (grounded hit 7), 5% (aerial hit 1), 1% (aerial hits 2-13), 2% (aerial hit 14), Rapidly spins around, trapping opponents and damaging them with a series of, 14% (ground), 5% (midair hit 1), 6% (midair hit 2), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum). This means he gets hit quite easily, and he also has a poor shield cover, making him vulnerable to shield break combos such as Yoshi's Z-canceled DJC neutral aerial performed repeatedly. Donkey Kong lays out a punch and, if it makes contact, it sends out a flurry of powerful punches to the opponent and any others that get in the way. Donkey Kong's already impressive KO power has been further increased as well, as most of his moves deal more knockback. Air version has Super Armor frames 17-20. Notably, the risk of trying to slam the opponent into the ledge with a backward cargo throw. Donkey Kong is ⦠Although his down throw has little to no usage, everything else suffices: His pummel is slower compared to many others in the cast, but deals decent damage, up throw allows some combo potential into his moves, back throw is his primary throw to close out stocks, but his forward throw is easily his most useful one and possibly the most unique part of the character. Because of this, Donkey Kong has been nerfed overall. Ultimate, first playable in Super Smash Bros. Grab, , Grab , z move for Donkey Kong in Super Smash Bros. Altogether, this hinders Donkey Kong's grounded out of shield game, limiting him to directly contesting them by making use of his moves' super armor to muscle through them, which can be risky despite his large weight. He can be rescued in a jungle segment of The Light Realm, on a space that looks like the treehouse where he lives on his series. Ultimate Donkey Kong Guide details everything that you need to know about Donkey Kong in Super Smash Bros. Cargo forward and down throw work as niche edgeguarding options, with cargo down throw even being a semi-spike. Hand Slap is generally faster and the aerial version has reduced landing lag, which gives Donkey Kong a very useful combo starter and allows it to confirm into KOs at high percentages. Itâs been roughly four years since the seriesâ last entry, but Super Smash Bros. is finally back again. In spite of having a fast startup in many moves, Donkey Kong's moveset is made much slower by its ending lag, and most of his moves not safe to hit with at low percents. Konga is a Donkey Kong main from Washington. All of his smash attacks are notoriously strong and aren't all that slow, making them his go-to options for hard reads and scoring KOs. Donkey Kong can simply walk off the edge, pull back and throw them against the underside. However, despite his versatile moveset and high power, Donkey Kong falls into a plethora of problems. A slow but strong pummel. Donkey Kong's path chronicles Donkey Kong traveling from his home to New Donk City via plane. It grants intangibility to his head on frames 5-10 and is one of the more powerful up aerials, killing Mario at around 140% from ground level. His AI just wouldnât learn and it was very difficult to get it to cooperate.and it was very difficult to get it to cooperate. Donkey Kong was met in the E3 demo build with a degree of cautious optimism. Leans forward slightly and assumes a cross-eyed expression, as if trying to stare at his own nose. Currently, top players generally see Donkey Kong as a mid or low tier character; nevertheless, he has seen respectable success and representation from players such as DKwill, Doctor A Ness, Runes, ShiNe, Sou and YMCA, which is further supplemented by the buffs he received in 6.0.0. Those features, along with its fast startup and fairly low ending lag, make it a good move for juggling. Cargo back throw has a large damage output and is a very solid kill throw. Elle affronte un Donkey Kong géant comme boss, référençant le boss du Mode 1 Joueur. As a result, Donkey Kong fares worse in Ultimate than in Smash 4, and is one of the characters to be nerfed the most in the transition. Has immense power, being one of the strongest up smashes and killing Mario as low as 52% without DI, but is hard to hit as it lacks the grounded hitbox other up smashes have (ex. Mobile-friendly Frame Data for Donkey Kong in Super Smash Bros. Overall, Donkey Kong has improved by a decent margin compared to how he fared during Ultimate's initial release. Donkey Kong is also the only one of those three who isn't a DLC character. All tracks listed here are available to play on the four Donkey Kong stages in the game: Kongo Jungle, Kongo Falls, Jungle Japes, 75m, and, as of the 8.1.0 update, Battlefield, Small Battlefield, Big Battlefield, and Final Destination. Upon the game's release, however, DK fell out of favor very quickly, for a number of reasons. After only receiving minor buffs for the first few game patches, update 6.0.0 gave Donkey Kong more noticeable buffs. The aerial Hand Slap is his last move which can meteor smash and is fast, making it an effective and easy one to land. Additionally, Donkey Kong makes an appearance in a few primary (albeit in name only)[1] and support spirits. Completing it as Donkey Kong has Donkey Kong Country Returns (Vocals) accompany the credits. Donkey Kong received a mix of buffs and nerfs in his transition from SSB4 to Ultimate, though despite receiving more buffs than nerfs, the latter are more prominent than the former, as they either weakened or removed the traits that he had in the previous game. Finally, cargo up throw allows more combo potential than his vanilla up throw being able to combo into his aerials at low percents. Ultimate - YouTube During the opening cutscene, Donkey Kong was present on the cliffside when Galeem unleashed his beams of light. Donkey Kong (ドンキーコング, Donkey Kong) is a playable character in Super Smash Bros. He was confirmed to return on June 12, 2018 during E3 2018. Donkey Kong returns as a playable character in Super Smash Bros. for Nintendo 3DS and Wii U, revealed during the E3 Nintendo Direct on June 11, 2013. / Creatures Inc. / GAME FREAK inc. / SHIGESATO ITOI / APE inc. / INTELLIGENT SYSTEMS / Konami Digital Entertainment / SEGA / CAPCOM CO., LTD. / BANDAI NAMCO Entertainment Inc. / MONOLITHSOFT / CAPCOM U.S.A., INC. / SQUARE ENIX CO., LTD. / ATLUS / Microsoft / SNK / Mojang AB He also has very solid survivability thanks to his aforementioned extremely high weight and above average falling speed, which is also common for his archetype. He also has tw⦠Unlike the all-around heavyweight Bowser, perhaps Donkey Kong's most repetitive and apparent weakness is his lack of out-of-shield options. An upwards arcing headbutt that appears visually similar to his side special, Headbutt. Donkey Kong retains his realistic gorilla grunts and roars from Super Smash Bros. 4, instead of using his voice actor, Takashi Nagasako. 's up smashes). Ultimate moves Overview Weight: 127 Tier Ranking: 75th Popularity: 52nd Attacks Backward air attack 9.4 Rating 0 Tips All ⦠His up aerial serves well as a vertical KO option (if the specific situation he's in allows for it) thanks to its high knockback, and it is also safe, as his head is intangible during it, and the move itself doesn't have that much ending lag. His dash attack works as a combo starter and a situational KO option at low and very high percentages, respectively. While his massive size and weight give him very high endurance and the reason his range is better when compared to other characters like Mario and Squirtle, it becomes a problem when having to dodge attacks which is hard for him because he is a very large target. Takes 111 frames to reach full charge. Until further notice, Donkey Kong's tier placement remains debatable. It can chain into itself fairly reliably at low percentages however. ResetEra, (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl, Battle! Ultimate is the first appearance of Kiddy Kong and Swanky Kong since the Game Boy Advance version of Donkey Kong Country 3, as well as Tiny Kong in her debut design. Wondering how Donkey Kong in Super Smash Bros. eXpAnD mY dOnGHad some fun and wacky moments with this character. Donkey Kong is one of two characters to be listed by abbreviations on the victory screen, trophies, and character select screen (being listed as DK in Super Smash Bros. and Melee ), the other being Captain Falcon. Special Thanks: collaborators in our Super Smash Bros. Miiverse Project, ... Screenshots and footage depict game in development. Donkey Kong (ãã³ãã¼ã³ã³ã°, DonkÄ«kongu) is a playable veteran in Super Smash Bros. Switch, being the main representative of the Donkey Kong series. Lastly, the changes to air dodging worsen Donkey Kong's recovery, as they give him less protection and make him easier to edgeguard. It grants intangibility to his attacking arm on frames 6-9. His dash attack also has less ending lag, giving him another combo starter if the late hit is landed and making it much safer if shielded. Ultimate Fansite From the creators of SmashBros-Miiverse Fansite, born the new fansite focus on the new Donkey Kong seems to be âeasy to playâ at first sight but actually stands out of the cast. He also has a great horizontal recovery move, but lacks any way to recover vertically.Text by Matty8742 & Smashedpotatoes. Giant Punch no longer leaves him helpless when used in the air, giving him a new edgeguarding option. Donkey Kong also benefits from the universal nerf on projectiles dealing less shield damage in update 3.0.0. This is his most damaging cargo throw and possesses the best kill power as well. As the second heaviest character in the game, Donkey Kong is unsurprisingly a super heavyweight. Donkey Kong's already-impressive KO power got buffed, as most of his moves do more knockback. His aforementioned mobility and large size gives him an effective grounded approach and allow longer range for a character of his size, combined allows him to have an easier time to fight in close range and land his attacks on opponents. Can be angled to deal more damage. It is a fairly useful move as a whole due to its speed and power, and if used correctly, it can act as a pseudo Wall of Pain. A back kick. SmashWiki. The biggest issue is his low-percent safety: many of Donkey Kong's moves are punishable on hit at early percents, making his neutral rather egregious in a meta favoring speed and punish games. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate. Headbutt now grants him super armor before the hit comes, and moves deal their full damage when opponents are buried, which improves the moves' versatility and alleviates some of his difficulty with landing safely, as he can now opt to directly contest a powerful move while he's being juggled. As such, Donkey Kong has to capitalize upon his powerful and ranged moveset to limit opponents' approaches and win matches. His forward tilt has good range, however, it lacks the power or perks of other super heavyweights, like Bowser's Tough Guy or King K. Rool's Belly Armour. Kong Karry has its own unique Grab mash frame equation, that being 163 + Ceiling[3.2 * Opponent's %] - 18 * N (valid inputs) - n (time held before cargo + previous mash before cargo). His grounded options having their own utility can also be said for his aerial game. Opening - Donkey Kong | Super Smash Bros. However, the few direct nerfs Donkey Kong received are severe enough to eclipse his buffs. Donkey Kong is classified as Fighter #02. His large size also give⦠is finally back again. In fact, in order to be correctly mastered, you need to know about advanced game skills.And even if his weight and his hitbox make him easy to combo, he has interesting tools to ⦠His forward and down aerials are some of his best edgeguarding tools due to both of them being meteor smashes. Gaming icons clash in the ultimate showdown you can play anytime, anywhere when a new entry in the Super Smash Bros. series arrives on the Nintendo Switch system! When the opponent is too damaged to escape in time, all of these throws allow for easy stage spikes. His defensive game is very poor, a commonality for a character of his size. Many of his attacks no longer have disproportionately long intangibility, now only matching the hitbox duration of attacks such as his tilts and his up aerial. An overhead arcing swipe. It was first announced on March 8, 2018, at the end of the Nintendo Direct that was released on the same day. Many of his players have either dropped him or become inactive, with his most noticeable player, Konga, gathering average to somewhat lackluster placements in tournaments and temporarily quitting competitive play, while others like HIKARU and Tweek have also dropped him (though HIKARU would pick him back up as a co-main at the start of 2020). For other uses, seeDonkey Kong. Has about the same range as his forward smash, but extremely powerful, killing Mario as low as 24% on Final Destination. His final special move, Spinning Kong, acts similar to Bowser's Whirling Fortress as his primary out of shield option, it's hard to disrupt and is a multi-hit with high damage. Donkey Kong received a mix of buffs and nerfs in his transition to Ultimate, but was generally nerfed overall.One notable buff is that his Giant Punch no longer makes him helpless when used in air, giving him a new edgeguarding option, as well as improvements to his forward throw give him a lot more options out of a grab. Moreover, his otherwise great forward throw (cargo throw) also has certain drawbacks. ã¥ãã©ã¶ã¼ãº SPECIAL, Great Fray Smash Brothers Special) is platformer fighter video game for the Nintendo Switch. This forces him to be more careful with the moves he uses as he can be heavily punished for just putting out one attack, and this is made even harder to stop due to his aforementioned limited defense. Cargo back throw has ironically more vertical range than his cargo up throw and therefore has more usage KOing at the top of the screen, than the side. Ultimate - The Cutting Room Floor, https://www.ssbwiki.com/index.php?title=Donkey_Kong_(SSBU)&oldid=1529124. While both his strengths and weaknesses are more defined than before, the gameplay mechanics accentuate more his weaknesses compared to his strengths, which has subsequently caused his nerfs to overshadow his buffs. It launches opponents horizontally in front of DK. Claps behind himself and then in front of himself before getting up. Although players could no longer easily perform the "Ding Dong" combo (now requiring much more precise timing), along with similar throw-based kill confirms from Smash 4, Donkey Kong players were willing to do away with this in favor of better frame data, speed, damage, and hitboxes, most notably on his tilts and dash attack, and hoped that he would play differently from Bowser. It can be used to start combos. He is one of the first characters to be announced for the game. His overall perception in competitive play has been inconsistent; while he was initially believed to be improved from his already good standing from Smash 4 (doing exceptionally well in early tournaments), as the metagame has evolved, his tournament representation went down significantly to the point in which it is rather poor. Donkey Kong has no problem with setting up into KOs with moves that have both high power and decent range at worst: his sweetspotted up tilt, smash attacks, aerials, back throw, Giant Punch, and grounded Spinning Kong are his primary examples. Donkey Kong has certainly had quite the history when it comes to amiibo training! He has the 9th fastest walking speed and the 22nd fastest dashing speed, above average falling speed and gravity, and very fast air speed, but below average air acceleration. It deals more damage and knockback if the target is hit near DK's hand. In Smash 4, he was ranked 1st on the Western Washington Smash 4 Lifetime PR and 76th on the Tweek His forward tilt deals significantly more knockback to the point of becoming a viable KO move, his neutral aerial deals more damage and knockback and has more range, and his Giant Punch reaches the maximum charge even faster than before and deals slightly more knockback. Donkey Kong's Final Smash is a very simple one. Initially, his most noteworthy buffs were to inconsistencies of two moves: forward aerial now autocancels properly (an issue that had been present since Melee) and Giant Punch's hitbox no longer shifts into the Z-axis, which would result in it missing opponents at point-blank range. He also has a great horizontal recovery move, but lacks any way to recover vertically. Donkey Kong's Classic Mode character unlock tree includes the following characters in order: Each character can be unlocked by clearing Donkey Kong's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Like heavyweight characters in subsequent games, Donkey Kong has attacks that deal lots of damage and have strong knockback. He is currently ranked 2nd on the Washington Ultimate Power Rankings. His ability to take stocks due to powerful attacks is made easier with his decent approach. Unlocking Donkey Kong in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". Donkey Kong's special moves are also helpful for his gameplan. Appears to be based off of when DK holds an item in, Flings the opponent backward. We have guides for all characters. Down tilt allows him to have a long range crouching option and has a chance to trip opponents. Bursts out of a DK Barrel, frontflips thrice, lands and strikes a flexing pose. In the beginning of the Super Smash Bros. 4 metagame, everybody hated DK. Due to Donkey Kong's horrid vertical recovery, if the opponent either DI's fast enough, squat jumps on him or simply have better air reach, the attempt for an easy KO may backfire. Another part of his playstyle, which is very well-known, is his grab game, allowing set-ups into his moveset and having above-average range. It grants intangibility to his attacking arm on frames 5-11 and is one of the strongest up tilts in the game when sweetspotted. Although his grab game was overall buffed, Donkey Kong is one of the characters who suffers the most from the universal nerfing of grabs, making them less safe for him to use. Donkey Kong's Super Smash Bros. Grounded Hand Slap has very long range and allows for stage control, but has no usage for aerial opponents as it leaves Donkey Kong immobile on the ground and its hitbox only deals damage on the ground. Back: Heaves the opponent backwards using both hands, launching them at a slightly higher trajectory than the forwards variant. You're not logged in, you must Login to ⦠Donkey Kong works well with his grounded moveset: His neutral attack has decent damage and startup. As a result, in the current metagame, he sees use as an occasional counterpick, but not much beyond that; however, some players have been able to come to terms with his flaws and get impressive results nonetheless, namely YMCA, ShiNe, Sou, DKwill, and Doctor A Ness. Chops the opponent's body. Throws a spinning, wind-up punch while getting up. With Mario, Link, Samus, Ice Climbers, Pit, Villager and Inkling on Battlefield. The second hit has above average power for a neutral attack, although generally speaking its KO potential is unimpressive. Donkey Kong remains relatively the same, although he now has updated facial expressions and a new Final Smash called Jungle Rush . Unlike traditional forward and back throws, Donkey Kong sends the opponent at a high vertical angle, instead of horizontal. A hook followed by an uppercut. Forward tilt's long range makes it one of his main spacing tools and works better with its intangibility. Raises his arms overhead and then quickly swings them downward to perform. SmashBros-Ultimate.com is a fansite and is in no way affiliated with Nintendo or any other mentioned companies. It is also available periodically for purchase in the shop for 500 coins. Headbutt can bury opponents which can allow him to setup into KOs, and spikes in the air. Donkey Kong Super Smash Bros. It also has its utility as a stage spike unless his opponent is able to properly tech the throw. We'll help clear things up for you. Finally, Donkey Kong also benefits to some of the universal changes, as his already great mobility has improved from faster walking and dashing speeds, the universal 3-frame jumpsquat change improves his ground-to-air out of shield game and allows him for with combo opportunities, and the increased shieldstun and reduced landing lag on aerial attacks makes his attacks even safer on shield (the latter despite the reduced shieldstun on aerials). Despite this, DK's high weight, large hurtbox and lack of a good escape tool make him vulnerable to many combos; his recovery is extremely poor, and his moveset is moderately punishable due to its overall ending lag. Ultimate. Thus, the player may find more reliability in a normal back throw near the edge. Grounded Spinning Kong has less difficulty at linking its multi-hits and has faster super armor. Il apparaît rouge pour référencer Donkey Kong. In the air, it works as an incredibly fast horizontal recovery option and deals a lot of damage if all the hits connect. Finally, Hand Slap on the ground has less startup and less ending lag. It has super armor during the move's startup and also does deceptively high shield damage, allowing him to have a shield pressure option or call out poor shield positioning. SmashPedia and Donkey Kong's fighter spirit can be obtained by completing Classic Mode. Due to its high ending lag, it has little to no followups and is thus practically useless, despite having low knockback. : Peach affronte des adversaires ayant déjà enlevés des héros. All in all, Donkey Kong's mixture of fast mobility, decently long range, high weight, decent combo potential, and excellent kill power make him somewhat adept and flexible in many different situations, but killing and pressuring opponents stand out as his biggest strengths. A backhanded slap. Elle affronte Donkey Kong au stage 3. Cannot rebound. Our Super Smash Bros. Ultimate for Nintendo Switch Super Smash Bros. This article is about Donkey Kong's appearance inSuper Smash Bros. for Nintendo Switch. 12% (forward, up), 13% (back), 11% (down), Hauls the opponent on his shoulder, allowing him to move and jump around while still holding the opponent. A typical heavyweight is expected to possess moves with much power and Donkey Kong is no exception to this and is possibly his greatest attribute. Ground version has Super Armor frames 11-20. He was confirmed on June 12th, 2018. Up: Heaves the opponent upwards. Giant Punch is his surprise KO and punish move, be used to pressure the opponent, and if fully charged has super armor upon using it. From SmashWiki, the Super Smash Bros. wiki, This article is about Donkey Kong's appearance in, Slaps the ground to cause earth-shaking vibrations, Nintendo Switch Presentation 2017 Trailer BGM, Battle! Donkey Kong's unlock notice when obtaining him in World of Light. In the end, Donkey Kong has potentially received many more options for racking up damage and be less predictable, but the worsening of his KO confirm and grabs means Donkey Kong can no longer close out stocks as early as before. Donkey Kong is unsurprisingly a large super heavyweight, having the same weight value as King Dedede, and is the third-heaviest character in the game behind Bowser and King K. Rool. His back aerial is up there with his forward tilt for his most effective spacing tool and is debatably even better, being fast, long-ranged, and having a sex kick-like hitbox with a long duration and high knockback when hit clean. The trajectory of both forward and backward cargo throw also possess a minor challenge. Note: All numbers are listed as base damage, without the 1v1 multiplier. Performs a forearm club while climbing up. Like the other games, Donkey Kong ⦠His biggest buff, however, comes from a vastly improved forward throw (cargo throw), which now grants him much more options and turns it into his most versatile throw, as well as one of the very best throws in the game overall. This is a list of music tracks pertaining to the Donkey Kong universe in Super Smash Bros. His design is now based on his appearances in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze. Punches forward. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Though Donkey Kong's Final Smash has been updated to. Up tilt is a safe move to interrupt his opponents, with the move covering Donkey Kong's entire body, act as an anti-air, and hits through low platforms such as the ones on Battlefield.
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